![]() ![]() Looking the part (captured on PC by GameSpot producer Jake Dekker) Using these subskills will passively level them up and give you additional benefits, ensuring you grow according to how you play in addition to how you actively invest points as you level up. The real RPG core is in your five main stats, which are further split into two or three different skill trees, each providing various benefits to combat, stealth, hacking, and so on. Now that I've finished the story, I'm much more curious about the Corpo lifepath, in which V used to work at antagonist corporation Arasaka, and how that fits into what I played, but it doesn't feel like a majorly important decision in my experience. ![]() I had picked the Nomad lifepath out of the three total options because it was the only one that positioned V as an outsider to Night City I figured that I didn't know Night City yet as a newcomer to the game, so why should V?įrom what I can tell, that lifepath choice didn't affect more than the way the game starts and some dialogue options throughout (and possibly some minor side quests). I knew from the outset that I wanted to play as a hacker, so I sped through the character creator, gave my V points in intellect and cool for hacking and stealth, respectively, and started the game. I often couldn't find the character I'd been developing via side quests when I returned to the main plot-not in how I'd been shaping her personality as she reacted to events, nor in the hacker I built as she was forced into more traditional boss fights. You have more freedom to play the character you really want to during side activities, but main-story V has clearly defined priorities. It feels weird to do throwaway fun stuff when you have a serious, ever-present threat to attend to, and in V's case, it just doesn't make sense to dally. It's not literally on a timer, but it is very urgent in the way that RPG stories often are, and it has the same pitfalls as a result. That's mostly because the main story puts you on a clock. I often felt like I was role-playing two different characters: one V for the side quests and one more limited V for the main story. ![]() But unlike in a tabletop RPG, you aren't playing a role of your own creation in Cyberpunk 2077 you're playing V, and this is V's story, not yours. The main story doesn't even gel with itself.Ĭyberpunk 2077 draws heavily from its source material, with everything from the world itself to the life and death of Johnny Silverhand coming from its pen-and-paper inspiration. But now, after finishing the main story, I can't see how most of those activities fit into the overall narrative or the character I was playing. I spent a lot of my playtime following side-quest threads like this one, excited about the premise and hoping to find something as interesting or fun or rewarding at the end and, in many cases, I did. It's also an excuse to send you to every corner of Night City, a clever introduction to all the areas you haven't yet been. It's one of the best minor questlines in the game, an intriguing and surprisingly human substory that rewards you with lots of much-needed cash. You have to talk one of the taxis down from suicide as it contemplates driving off a bridge, while another needs to be brute-forced into behaving, and a third is an obvious reference to a famous video game AI that manipulates you as you chase it down. The original PC review, published on December 7, 2020, continues below.īy clicking 'enter', you agree to GameSpot'sĮarly on in Cyberpunk 2077, there's a series of side quests that has you tracking down rogue taxis run by faulty AI. We will revisit this when significant patches arrive, as well as when the game is officially released on next-gen consoles (it's currently only backwards compatible on PS5 and Series X, though the game performs far better on next-gen hardware already). These versions also feature the litany of bugs we experienced on PC. PS5 comparison video to get a feel for how Cyberpunk 2077 plays on different hardware, but as it stands, GameSpot cannot recommend you play Cyberpunk 2077 on last-gen consoles the frame rate is wildly inconsistent to the point of severe interference with gameplay, and frequent texture pop-in and poor visual quality overall make Night City muddy and ugly to look at. Developer CD Projekt Red has acknowledged the last-gen console version's poor performance, even offering refunds to disappointed players -though there is no specific arrangement to guarantee said refunds-and promising patches in early 2021. There is a significant disparity in performance on PS4 and Xbox One compared to the PC version of Cyberpunk 2077 (as well as the console version running on PS5 and Xbox Series X). Editor's note (December 15, 2020): The following review of Cyberpunk 2077 is based on the PC version of the game, as GameSpot did not receive console codes for the game until its release on December 10. ![]()
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